Virtual Reality Headset
The HTC Vive is a Virtual Reality headset system. The Vive system runs off the power of a PC via the cord that connects the headset to the computer, and is powered by SteamVR.
The Vive uses room scale tracking. This means that the both users position, via the headset, and the users movement, via the controllers, are tracked. This allows users a highly immersive experience as they can physically move around while in an experience in the virtual space. A chaperone system ensures users do not come into contact with physical objects while exploring the virtual space.
- Room Scale Motion Tracking
- 6 degrees of freedom
- 110 degree diagonal field of vision
- Wireless Controllers
- Integrated microphone
- Front facing camera/cameras
- *The Vive Pro has built in audio.
- Lighthouse sensors
- Vive Controllers
- Link Box
- Assorted power cables and adapters
Note: A high powered PC or laptop is necessary to power the Vive.
Find support to set up the Vive here or a video tutorial here.
Once set up, the Vive Controllers are used to interact with objects in the VR world. The controllers have sensors that are tracked by the base stations.
- Menu button
- System button
- Status light
- Micro-USB port
- Tracking sensor
- Grip button
Access the Vive Support portal for troubleshooting common controller and controller connection issues.
The use of Virtual Reality experience demands certain safety considerations, especially if potential users have pre-existing medical conditions. Please review these considerations carefully (found here).
For users in the Experience Lab, we request you complete our waiver (found here) before use.
The ‘Chaperone’ system is built into the Vive. It is designed to keep users within defined boundaries, called the play area, to account for the parameters and objects of the physical world. Essentially it prevents users bumping into walls while immersed in the experiences offered by warning users if they approach the edge, or step out, of the play area. If the user approaches the edge of the defined play area, the headset view will display a translucent grid to alert them.
The Vive will prompt users to set up the guardian boundary before use. Find support to set up or change the Chaperone here.
Though it is typically disabled, the Vive has a front facing camera on the headset. This camera can be enabled for ‘room view’, which allows users to see the parameters of their physical room while in the headset. Find support enabling the front facing camera here.
If you use the headset in the Experience Lab, our staff will have set up the guardian in advance for you.
You may use or borrow an HTC Vive (or other XR equipment) in the Experience Lab. The equipment can be booked online through the library website.
If you have any questions, would like to check out the equipment/software, or just come and try out more technology visit the experience lab during open hours.