The Experience Lab serves as a research and testing ground for faculty and students interested in exploring the educational potential of existing VR experiences, or in developing and assessing their own interactive VR content.
Virtual Reality (VR)
Places the user in a computer-generated virtual environment that can be interacted with by a user wearing VR equipment including headsets, controllers, and sensors.
Augmented Reality (AR)
Takes the users view of the real world and superimposes digital information and/or data on top of it.
Cameras capable of taking 360° photos / videos of your surroundings.
What's the difference between VR and AR?
Experience Lab Floorplan
Room capacity: 8 people.
DeciphAR Augmented Reality App
Information Design student work term project
DeciphAR is an app that uses augmented reality (AR) to translate Blackfoot signage in the Riddell Library and Learning Centre (RLLC) into english. The app was developed by Information Design student Chase Schraeder in conjunction with Red Crow College, the Library visualization team and Associate Professor/Librarian Jessie Loyer. The app includes an audio pronunciation guide, a video with Elder Leo Fox from Red Crow College in Standoff (on the Kainai Nation reserve), as well as descriptions of the Blackfoot terms. Augmented reality makes it possible to provide more information than what’s possible with a physical sign.
“Blackfoot signage right now runs the risk of becoming museumified, as if they are a fun little art piece but we want it to be used. We want people to not be afraid of the pronunciation, to feel that they can use these words and know how to pronounce them so it's less of an obstacle and more of an opportunity. Libraries think a lot about how a space can be welcoming ― the way that the desks look, the way that our collections are organized, the terms that we use. Having Blackfoot language here is a signal, largely to Blackfoot students and Blackfoot people who walk into our space that this space is for them. But it also signals to other Indigenous people that this is a place where Indigenous knowledge is important.”
In an effort to align with guidelines from Alberta Health Services and Mount Royal University, all worksops will be delivered virtually.
- Beginner's Guide to 360° Cameras: Storytelling in 360° with Photos and Videos
- Beginner's Guide to Virtual Reality
- Beginner's Guide to Augmented Reality
- Beginners Guide to Transforming Social Connections with VR and XR
- XR Toolkit Series: Editing 360 Photos and Videos with Adobe Premiere and Photoshop
- XR Toolkit Series: Creating Virtual Reality Experiences with Google Tours VR
- XR Toolkit Series: Creating Augmented Reality Experiences with Adobe Aero
- XR Toolkit Series: 3D Sculpting and Rapid Prototyping with Oculus Medium
- GoPro Fusion Orientation
- Ricoh Theta V Orientation
- Insta Nano Orientation
- Microsoft Hololens Orientation
- Oculus Go Orientation
- HTC Vive Orientation
- Oculus Rift Orientation
- Google Cardboard Orientation
In an effort to align with guidelines from Alberta Health Services and Mount Royal University, MRU Library is temporarily suspending the lending of equipment.
Virtual Reality Headsets
Augmented Reality Headsets
Video Game Consoles
*This item is available to sign out at the Library Service Desk. Please reserve online or by calling 403.440.6019.
Health & Safety
Health & Safety Overview
- We recommend consulting a physician before using the virtual reality equipment if you are pregnant, elderly, have pre-existing binocular vision abnormalities or psychiatric disorders, or suffer from a heart condition or other serious medical condition. Anyone who has had a seizure, loss of awareness, or other symptoms linked to an epileptic condition should also consult a physician before using the virtual reality equipment.
- A comfortable virtual reality experience requires an unimpaired sense of motion and balance. Do not use the virtual reality equipment when you are tired, need sleep, are under the influence of alcohol or drugs, are hung-over, have digestive problems, are under emotional stress or anxiety, or when suffering from cold, flu, headaches, migraines, or earaches, as this can increase your susceptibility to adverse symptoms. Operation of virtual reality equipment under the influence of drugs or alcohol is strictly prohibited.
- Immediately cease use of the virtual reality equipment if you experience any of the following symptoms: seizures, loss of awareness, eye strain, eye or muscle twitching, involuntary movements, altered, blurred, or double vision or other visual abnormalities, dizziness, disorientation, impaired balance, impaired hand-eye coordination, excessive sweating, increased salivation, nausea, light-headedness, discomfort or pain in the head or eyes, drowsiness, fatigue, or any symptoms similar to motion sickness. Consult a physician if you have serious and/or persistent symptoms.
- The virtual reality equipment can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. If you have a pacemaker or other implanted medical device, do not use the virtual reality equipment without first consulting your physician or the manufacturer of your medical device.
- Symptoms of virtual reality exposure can persist and become more apparent hours after use. These post-use symptoms can include the symptoms above, as well as excessive drowsiness and decreased ability to multi-task. These symptoms may put you at an increased risk of injury when engaging in normal activities in the real world. Do not drive, operate machinery, or engage in other visually or physically demanding activities that have potentially serious consequences (i.e., activities in which experiencing any symptoms could lead to death, personal injury, or damage to property), or other activities that require unimpaired balance and hand-eye coordination (such as playing sports or riding a bicycle, etc.) until you have fully recovered from any symptoms