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Maker & Media Commons

VR Lab

Home to an extensive array of immersive technologies, the VR Lab serves as a research and testing ground for faculty and students interested in exploring the educational potential of VR, XR and 360° cameras in the classroom and beyond.

VIVE Cosmos VR Headset

The HTC Vive Cosmos is a Virtual Reality headset system. Virtual Reality, or VR, places the user in a computer-generated virtual environment that can be interacted with by a user wearing VR equipment including headsets, controllers, and sensors.

Featured Experience: Mondly VR

Mondly VR is the world’s first language learning experience with chatbot and speech recognition. Practice real-life conversations in 30 languages, including English, Spanish, German, French, Italian, Portuguese, Russian, Dutch, Japanese, Chinese and more.

Oculus Quest VR Headset

The Oculus Quest is a fully immersive VR headset with built-in ear pieces and touch controllers. The system utilizes inside out tracking to power the headset without the need to tether the system to a PC or external sensors.  

Featured Experience: Virtual Orator

Virtual Orator is a virtual reality simulator that creates the sensation of being in front of an audience. You can use this application to practice and master public speaking skills from the comfort of your home.

Ricoh Theta V 360 Camera

The Theta V is a 360° camera that allows users to capture one-click recording and photography in 4K, automatically stitching and processing the image on-the-go in various shooting modes.

Featured Experience: Visible Body

This Augmented Reality (AR) experience allows you to dissect 3D models of specimens and cadavers using your phone or iPad.

Access XR

Book a VR Station*

The VR Lab offers the MRU community a space to try out VR in a safe, supportive environment. Practice your public speaking skills in a virtual environment, design in 3D, or study human anatomy and physiology interactively in 360º degrees.

Optional support from Library staff is also available.

Other XR Technology

If you are interested in AR, MR or other XR technology, including 360º cameras, please connect with our Immersive Technologies Specialist.

 

*Access to the VR Lab is prioritized for current MRU faculty, students and staff for the purpose of curricular (course-based), co-curricular and research activities. Children under 16 are not permitted in the space. This includes the children or dependents of MRU employees or students. From time to time, we work with local schools and groups on teaching and learning initiatives; please contact us if you wish to explore this option. Visitors who are not current MRU students, faculty or staff may have limited access to library spaces; please contact us if you wish to explore this option.

 

Location

Maker Studio

VR Lab

Home to an extensive array of immersive technologies, the VR Lab serves as a research and testing ground for faculty and students interested in exploring the educational potential of VR, XR and 360° cameras in the classroom and beyond.

Students, faculty and staff are encouraged to schedule a one-on-one consultation with Library staff, or book a VR station in the VR Lab during open hours. Library experts are here to help with getting started, answering questions or discovering new ways to integrate these technologies into classroom instruction.

Contact

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Genista Kippin
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Contact:
Immersive Technologies Specialist